89 résultats
1900GITk042Paris Imprimerie Levé sans date vers 1900. In-8 broché couverture illustrée sur les 2 plats 8 feuillets non chiffrés soit 16pp. Illustré à chaque page d'exemples de travaux réalisés par cette maison de commerce: têtes d'animaux (chevreuils, cerfs, sangliers, loups, renards), animaux en action ou au repos, tapis, couvertures, animaux se combattant ou illustrant des fables et allégories, natures mortes, trophées, bois, cornes, pieds, préparations pour poissons, reptiles, oiseaux, plumes. Bel exemplaire. (5060)
1885120545Mülheim a. d. Ruhr. Verlag von August Bagel. (Ohne Jahr. Wohl 1885). 70, (1) Seiten. Mit 9 lithographierten Abbildungen auf zwei Seiten u. dekorativer Titelvignette. Farbig ill. Original-Halbleinwand-Einband. (Einbandillustration fehlt großteils. Bindung stark gelockert u. teils aufgebrochen. Zwei Bll. mit kleineren Fehlstellen am unteren Rand. Namenseintrag auf dem Vorsatzblatt. Papier teils fleckig). 13x10 cm
1820103149<p>No place no date but Leiden P.J. Trap c. 1820. Size: c. 6 x 8 cm. 27 cards the first one with two children reading and the other 26 contain the alphabet in various lettering types and the Roman and Arabic numbers. Each card also shows a word beginning with the letter on it and a handcoloured picture of the word. Each card with a decorative typographical border various types. card with publisher's name not present; the first card with browning and staining but all in all a lovely clean set held in a homemade green open box.</p><p>Rare Dutch alphabet cards. The first card was used for the cover of 'Kinderen lazen kinderen lezen'. c.f. Van Veen Kinderen lazen kinderen lezen #17; Buijnsters Papertoys p. 142/143.</p> P.J. Trap
1874246686London: Chapman and Hall 1874. First edition secondary binding. vi 337. 1 vols. 8vo. Green cloth spine titled in gilt. Very good minor rubbing. First edition secondary binding. vi 337. 1 vols. 8vo. Tiger hunting in Central India with notes on leopard. The author "also relates numerous stories from other sportsmen focusing on hunting bear rogue elephant and the like" Czech. Czech Asia p. 2 Chapman and Hall unknown
182518320French: n.p. 1825. Very good. 11 engraved cut-out figures or objects including ferryman three couples wolf goat cabbage and boat to be slotted into boat original box with engraved pictorial label colored by hand A rare children's game possibly printed by the Parisian publisher Nepveau. Contained in the box measuring 14cm x 7cm x 1cm is a complete set of figures for the two river crossing puzzles known as the 'Jealous Husbands Problem' and 'Goat Wolf and Cabbage'. The earliest account of these puzzles is in the 9th century manuscript "Propositionnes ad Acuendos Juvenes" Problems to Sharpen the Young attributed to Alcuin. In both puzzles there are only two places in the boat. In the Jealous Husbands Problem no woman can be with another man unless also accompanied by her husband. In Goat Wolf and Cabbage the wolf will eat the goat and the goat will eat the cabbage unless they are guarded by the boatman. <br /> Originally accompanied by counters and an instruction sheet now lost. The box is lightly worn else in very good condition; the figures are in fine condition except the boat which has been repaired and the cabbage which lacks the lower part of its insertion tab and one female figure lacks a hand. Rare. n.p. unknown
188040199London: J. Jaques & Son c.1880. Twelve cards showing 18 pictures each - a total of 216 pictures plus 207 tiles with the names of the pictures in both English and French - so lacking 9 and with some handwritten replacements included. Original wooden box with a pictorial sliding lid not fitting well but otherwise sound. Scarce. The price includes VAT in the UK. Please contact us if you are elsewhere. London: J. Jaques & Son unknown
180950306London: Publisher for the Author. by W. & T. Darton 1809. Folding game 54 x 66 cm the map portion 49 x 43 cm not including margins dissected and backed on linen. Attractive contemporary hand colouring panels either side mostly in double column containing the instructions and a list of the places featuring in the game with brief descriptions. Some minor creasing to the edge of a few sections some soiling to the reverse. Original marbled case with a printed label a little rubbed overall a well preserved example. Whitehouse p.13. London: Publisher for the Author... by W. & T. Darton unknown
187537921Paris: M.J. & Cie 1875. 10 1/4 x 10 1/4 x 5 inches. Some minor wear. 10 1/4 x 10 1/4 x 5 inches. M.J. & Cie unknown
1802207728Lond. W. & T.Darton. 1802. Large folding hand-coloured map of England & Wales. 550x530cm when unfolded. Has 118 place markers on which counters can move when a totum is thrown. The counters can be purchased separately. The players commence in Maidstone no.1. and end in London No.118. Contained in a rubbed card case. Good copy. Scarce. The directions for playing s printed on the sides of the map. Lond. W. & T.Darton. unknown
1896223413London.: Lawrence & Bullen Ltd. New Edition. 1896. Coloured folding map tipped in at rear 79 full page and text illustrations by A. D. McCormick xx 658pp original decorated polished red cloth spine gilt-lettered 24 x 15.5 cms front free endpaper browned neat inscription of a previous owner to the front pastedown manuscript short index tipped in by a previous owner at rear boards bumped and stained and spine a little sunned but a good complete copy. A distinguished soldier diplomat and Anglo-Indian administrator Sir George Scott Robertson 1852–1916 journeyed in Kafiristan in 1890-91 living for a year among the "wild" hillmen. <br>The Kafirs’ polytheistic religion and customs were rapidly disappearing by the time Robertson visited and his work served as one of the most important eyewitness accounts of the pre-Islamic cultures of the Hindu Kush and as valuable historical record of a culture that was quickly being assimilated into the broader Afghan Islamic state. It is one of the last detailed accounts of the Kafir people before they were forced into Islam or eradicated by Afghan forces. <br>Robertson’s book also provides important historical context for understanding the political dynamics of the Great Game. His observations of the Kafirs’ resistance to the Afghan Amir and his concerns about the potential spread of Islam in the region highlight the intersection of politics culture and religion in Central Asia during the 19th century. <br>The profuse illustrations are after sketches and watercolours by Arthur David McCormick who was artist on Sir Martin Conway's expedition to the Karakoram subrange of the Himalayas and in 1895 on Clinton T. Dent's expedition to the Caucasus Mountains. . Lawrence & Bullen Ltd. hardcover
189459978London: Longmans Green and Co. 1894. Two. vols. xvi 453 1; x 443 1 pp. plus 2 pp. publisher’s ads. Frontisp. both vols. illustrated title pages plates text illustrations photo illustrations throughout both vols. Pictorial brown publisher’s cloth white & black lettering front covers & spines gilt illust. on spines of lion & moose some minor soiling rubbing minor bumping to a few corners slight fraying head & foot of spines still VG- set from the library of Joseph Anderton w/ armorial bookplate on front pastedowns Non Flectimus. First editions of these volumes in The Badminton Library featuring extensive hunts in South Africa and East Africa in vol. I with chapters on elephant buffalo lion rhinoceros hippopotamus ostriches giraffes lion and musk ox; while vol. II details hunting in the Arctic the Caucasus Alps and substantial portion for hunting in India. Longmans, Green, and Co., hardcover
189764124New York: Longmans Green & Co. 1897. Tall 8vo. 8 195 1 pp. Six plates. Pictorial green publisher’s cloth cover art of moose by Decorative Designers gilt lettering front cover & spine slight rubbing & scuffing to lower right fore-edge very minor dustsoiling still VG bright copy. First American edition of this excellent work incorporating big game hunting accounts of Lions in South Africa Hippopotamus Giraffe & Zebra hunting as well as Grizzlies in the Rocky Mountains and Moose. Longmans, Green & Co., hardcover
182017762Amsterdam: Steendrukkerij van C. Goos 1820. The cards are kept in the original publisher's marbled slipcase ca. 4.8 x 7.2 cm with 2 engraved labels one with the title and imprint and one with the rules of the game. Set of 42 lithographed miniature playing cards 21 for Cloris printed in grey and 21 for Roosje printed in blue. Most charming set of miniature playing cards for use of a somewhat daring party game between young people of both sexes. The 42 cards each with an illustration of a couple and a four-line verse are either titled "Cloris" or "Roosje". The Cloris cards were divided between the boys and the Roosje cards between the girls. One of the young men would "propose" by reading the verse of one of his cards and one of the young ladies would answer by reading hers. The verses were full of love and desire but since the cards were read at random Roosje's reponse would not always be the logical answer to Cloris' proposal leading to hilarious situations.The name of the game most likely refers to De bruiloft van Kloris en Roosje which was a Dutch farce written by Dirk Buysero at the end of the 17th century. The play became incredibly popular. It was performed yearly throughout most of the 18th century and still widely known in the 19th century.The slipcase is scuffed and partly torn around the edges and corners. Otherwise in good condition.l Cat. De Koning 617; Gumuchian 3223. Steendrukkerij van C. Goos, unknown
1861105281Paris, Aug. Aubry, Libraire, Aug. Durand, Libraire 1861 In-8 22 x 14 cm. Broché, couverture beige, titre en noir sur le dos et le premier plat, 159 pp., table. Exemplaire en bon état.
1900159678London.: Church of England Zenana Missionary Society. No date. circa1900. Nine printed sheets each printed with people or items and showing the cut lines. Original chromolithograph card box archivally repaired along seams. Some occasional light foxing on sheets card covers browned and worn in places a few other minor signs of wear but generally very good. 43 x 24cm. Rare. We have found no other copies of this game. The first two sheets show Chinese people in clothes appropriate to their age occupation etc. Those illustrated include The Opium Smoker School-master The General Shopkeeper Native Biblewoman etc. Other sheets show furniture and fittings a coloured illustration of the street a black and white image of the city gate and a much larger sheet 50 x 87.5cm which is an illustration of the street and onto which the other cut-outs when coloured and cut out are placed. . Church of England Zenana Missionary Society. hardcover
187027855France 1870. Board game. Fine. A French childrens' board game complete with the folding board 10 number disks 6 wooden pieces the instruction sheet and box. The box is papered in apricot & gold spotted paper with an image on the cover of clowns ascending a pyramide and one tumbling down. The box measures 11 x 8". All in very good condition. unknown
1890510171890. Deck of 20 illustrated playing cards 3 5/8 x 2 9/16 inches hand-colored with 2 card with printed game instructions. All housed in the original box with color printed label on the lid. A few cards have light soiling or foxing as does the blank paper of the box. Near fine. The game or Snip Snap Snorum has its roots in the late 18th century and was popular throughout the 19th century. It is basically a stops game in which cards are played in ascending sequence in suit. This version has five suits each containing four cards. Of these two suits depict stereotyped images of blacks with ridiculous racist names. unknown
184017799Paris 1840. 19.5 x 13 cm. R. Lacouchin With 3 finely lithographed plates mounted on 3 thick green paperboard cards. The lithographs are framed with a gold-coloured ornamental border. The images on the cards are all beautifully hand coloured and the 3 cards depict respectively a crowned king in ornate robes a beautiful young lady in a green dress and a young man or possibly a court jester in an extravagant yellow and green outfit. Each card has 6 large circular movable pieces to be removed or inserted as the game demands in various circumstances. 3 puzzles. Three beautiful and complete puzzle cards with round movable pieces for example for a game of metamorphosis or lotto. While no rules are present or other specific indications given the cards with their beautiful coloured illustrations are quite intriguing by themselves.The illustration of the young man in the yellow and green outfit is signed "R. Lacouchin". Slightly foxed otherwise in very good condition. unknown
1852224152London.: Society for the Diffusion of Useful Knowledge; Charles Knight. 1852. Engraved map 39 x 30.5 cms; 41 x 34 cms sheet relief throughout shown by hachures publisher's or binder's numeric stamp 94A the margins a little browned and chipped with loss to the two keys at the inner edge marking Indian and Persian distances but the map in very good condition. A highly detailed example of political and military cartography from the height of the Victorian era capturing the Central Asian frontier at the dawn of the "Great Game". <br> <br>The map covers the expanse of Central Asia stretching from the deserts of modern-day Uzbekistan and Turkmenistan down through Afghanistan and Pakistan to the Arabian Sea. It maps out the Emirate of Bukhara in the north and the Desert of Khiva. It explicitly references the "Nomadic Tribes of Turkomans" roaming the steppes. Afghanistan is centred on the map and displays the fractured geography of the Afghan kingdom. It details the treacherous mountain passes of the Hindu Kush alongside the major strategic cities of Kabul Kandahar and Herat. Beloochistan Balochistan & Sinde Sindhanchor the southern third of the sheet it routes down toward the coastline showing the vast desert paths tribal domains and the mouth of the Indus River. . (Society for the Diffusion of Useful Knowledge); Charles Knight unknown
18365579Paris, Bourrut Lemerie, [circa 1836]. 1836 Jeu de 90 cartes (132 x 82 mm). (quelques rousseurs) 1 boite d'origine (160 x 120 mm) en carton recouverte de papier rouge, titre imprimé en couleur sur le couvercle. (défauts d'usage)
18846396Cambrai: Renaut, 1884. 1884 1 vol in-8° (210 x 140 mm) de : 139 pp. (dont faux titre, titre) ; nombreux schémas et tableaux dans le texte ; cachet de libraire et signature manuscrite de l'auteur et concepteur du jeu au dos de la page de titre. Demi-basane verte d'époque, dos lisse orné et titré, plats recouverts de papier marbré, tranches marbrées. (Reliure frottée).
19002210013<p><i>Wooden box 32 x 26 x 8 cm with light blue patterned paper covering; the lid with a label lettered 'Loterie' and a hinged pierced wooden sign with the words 'Loterie' lettered in gilt paper on red; the lined paper interior with a central mounted wheel between mirrored sides and two hanging silk balls; the fall front where the prizes are held with two spaces left and right containing six lottery cards one from another set together with 16 toy prizes as listed below.</i></p><p>Lottery or carnival wheels games became popular at the end of the nineteenth century. Their construction was more complicated than heretofore with the addition of a rotating wheel with pins with a 'clack' mechanism sounding as the wheel is spun. The numbers on the wheel are randomly arranged from 0 through to 25 in white on alternating in black and red ground - clearly based on the 'single zero' form of roulette wheel that became the norm in Europe from the middle of the nineteenth century. The design has a second purpose as the box is hinged so that open it is given the form of a fairground entertainment with an assortment of prizes laid out in a display on squares below the wheel that each have a number too. </p><p>The idea of the game is twofold firstly as the wheel is spun and numbers called out the player who first completes a card of numbers is the winner. In the second game when the numbers 1 to 16 are called out and a player has the number on one of the cards they can then claim one of the small toy prizes. The sixteen twenty assorted of toy prizes include: a handcart wall clock bracelet scales pram wooden top bracelet fairground horse two rabbits a chicken a dish a parcel a metal top metal puzzle pair antimony jardinieres and a heart broach.</p><p>There is no makers name and the design although of a solid construction is nevertheless probably a bespoke production possibly made in order to be sold through fairgrounds and market stalls rather than the more salubrious emporia for children. The interior is lined in turquoise paper with bevelled mirrored silvered card sides and although simple the idea was glittery enough to catch any passing child's attention.</p>
1892215726大野栄吉. Ōno Eikichi. Meiji 25 1892. Colour woodblock print 22.8 x 32.5cm evenly browned few chips in margins but overall very good. This colourful woodblock print serves as a point sheet for a horse racing board game. While the game rules are unclear the print vividly captures an exciting race scene featuring three horses and their jockeys. The race unfolds in a festive atmosphere complete with blossoms and lanterns while the spectators appear to include the Meiji Emperor and Empress along with their entourage. The Emperor is depicted in full military uniform and the Empress is shown in a traditional kimono. The print also displays the prizes for first through seventh place which include a silver cup a trophy a riding cap a scarf a shoe and a whip. Western-style horse racing began in Japan in the mid-19th century following the arrival of Westerners and became a high-class social event during the Meiji period. . 大野栄吉. [Ōno Eikichi]. unknown
185019999England 1850. 18 cards 89 x 54 mm 9 printed on pink cardstock and 9 on yellow. Housed in original slipcover made of pebbled green paper over boards with chromolithographed label affixed to the front open at top and bottom. Light wear to edges of slipcover otherwise in excellent condition. A charming and unusual magic card game based on mathematical principles that purports to reveal anyone’s name and age. Using the pink cards for women and yellow for men the questioner holds onto the instruction and key cards and gives the player the rest of them which have lists of names and numbers and the letters A E I O U W and Y at the top. The player tells the questioner the letters corresponding to which cards have their name on them and using the key the questioner adds their corresponding numbers to get the player’s name provided it is one of the 127 names listed. The game is played the same way to determine players’ ages. The game actually works! unknown
18972210164<p><i>Comprising two coloured map board 66 x 99 cm folding down to 32.5 x 49.5 cm one cloth hinge broken; 14 route cards; a barometer dial 19 x 19 cm with gilt metal spinning arrow some abrading from use; eight painted white metal playing pieces in the form of ships contained in the original small box one piece not original; 16pp booklet of instructions bound in original light green printed wrappers; all contained in the original box 35 x 52 x 5 cm; the hinged lid with a large coloured lithograph title label showing the 'Normandie' leaving port at full steam some minor abrasions but overall in good condition.</i><br /></p><p><i>Jue des Paquebots</i> was something new to games when it was published in 1897 as each player moves their boats on large maps exactly replicating the routes taken by two major French shipping lines. </p><p>The game includes two large folding boards designated 'Carte A' which illustrates the Atlantic shipping lines the other 'Carte B' with the shipping lines leaving Marseilles in the direction of the Black Sea the Indian Ocean and the Pacific. Rather pointedly the instructions state that the two maps include only the French shipping lines of the Messageries Maritimes and the Cie Générale Transatlantique the United Kingdom then the leading maritime nation is neither shown on the maps nor mentioned. </p><p>The players first decide which map they are going use and then select or bid one of the Itinerary cards 8 for map A and 6 for map B. The aim of each player is to complete the journey indicated by their itinerary and then make the return voyage; the first player to complete this double crossing wins. However the number of stopovers is not equal for each different itinerary in play. In order to equalise the chances of winning the players with the fewer ports of call have to repeat their journey a second or even a third time if necessary until the number of ports visited or passed by them in these different routes equates to the number of ports of the busiest route.</p><p>The routes all follow those which the two major French shipping companies plied. These include final destinations at Yokohama Australia New Zealand Zanzibar Odessa Buenos Ayres New York and the Antilles. </p><p>Each player places a ship playing piece at port at the beginning of their route. The first player now spins the Barometer Dial which has outer and inner instructions that allows them to advance out of port when their turn come around again the arrow is again spun and the player can read the inner line of instructions and so advance 1 2 or 3 ports along their route. However there are also stops on the Barometer Dial that include Damage - where you go back to the previous port and pay a token to the bank; Heavy Fog - where you are left stranded until the next round; Collision - this allows another turn of the dial but it the result is 50/50 chance of being sunk and thrown out of the game - you can pay for another ships so all is not lost; Call for Distress - also misses a turn; Shipwreck - something like collision although you can start out again with a new ship and no fine; Rescue - also causes the player to miss a turn; lastly and somewhat topical there is Quarantine - here the player misses a turn and also has a second spin of the arrow to determine if you can go into port or not.</p><p>The lid of the box illustrates the Cie Général Transatlantique liner La Normandie that plied the North Atlantic to New York in the summer and the south Atlantic in the winter - the ship sports a US flag on the foremast and the makers initials on the aft mast. Built in 1886 it was the largest and fastest liner of the company and was originally named 'Ville de New York.' It was also lit by electricity and could carry 1000 passengers and became the model for several sister ships built to the same plan.</p><p>The maker Charles Watilliaux succeeded the games manufacturer Coqueret in 1874 and for the next 35 years became a major publisher and manufacturer of board games and toys until their acquisition by Revenaz & Tabernat. His registered initials were 'W.X.' which is slightly modified for the flag on the box lid as C.W.X.</p> Watilliaux, éditeur.